AI Insights · Timothy · April 2024
Top 5 Fidget Toys Games on iOS in Chile for Q1 2024
Discover the performance of the top 5 fidget toy games on iOS in Chile during Q1 2024, including trends in weekly revenue, downloads, and active users.
In the first quarter of 2024, the top 5 fidget toy games on iOS in Chile have shown varied performance in terms of weekly revenue, downloads, and active users. Here’s a closer look at how these apps fared:
Slime it: Slime Game Simulator by Slime4Fun saw a steady increase in weekly revenue, starting at around $157 in early January and peaking at approximately $231 by the end of March. However, the weekly active users experienced a decline, dropping from 111 in the first week of January to 20 by the last week of March.
Antistress - Relaxing games developed by Moreno Maio had a fluctuating revenue stream, with notable peaks of $44 in the last week of March. The weekly downloads for this app showed resilience, starting at 204 in the first week of January and reaching 167 by the end of the quarter. The active user base, although slightly variable, remained robust, ending the quarter with 879 active users.
Automatoys from Idle Friday showed modest revenue trends with minor peaks, reaching up to $16 in mid-March. Weekly downloads for Automatoys peaked significantly at 236 in the last week of March. The active users fluctuated but ended on a high note with 1.1K active users in the final week of the quarter.
ASMR Simulator-Makeover&Relax by Tap Q Games had a slow start in revenue but saw a gradual increase, reaching $19 in the last week of March. Downloads for this app were relatively low but saw a slight increase towards the end of the quarter, with 15 downloads in mid-March. The app maintained a consistent user base, ending the quarter with 3.5K active users.
Lastly, Fidget Toys 3D by Tran Dinh Hung experienced minimal revenue generation throughout the quarter. The weekly downloads peaked at 60 in January but saw a decline towards the end of the quarter with 26 downloads in the last week of March. The active user numbers followed a similar trend, ending the quarter with 175 active users.
Overall, the performance of these top fidget toy games varied, with some apps showing strong user engagement and others exhibiting fluctuating revenue and download trends. For more detailed insights, visit Sensor Tower.